Cradle of the Rift

Third-Person Roguelike Hack and Slasher

Gameplay Mechanics Engineer

Planned and implemented the functionality of core gameplay mechanics. Collaborated closely with lead designers in order to flesh out ideas and turn them into programming realities.

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AA War Lane

Auto-Battler (Windows/Android)

Producer and Engineer

Envisioned the initial gameplay concept and collaborated in a small team to sharpen it. Handled all engineering responsibilities myself inside Unity Engine.

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Jobert: An Explosive Adventure

Side-Scrolling Platformer

Gameplay Mechanics Engineer

Handled programming for movement and platforming mechanics. Participated in a team environment to help create the vision.

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