Cradle of the Rift

Third-Person Roguelike Hack and Slasher

Core Mechanics Engineer

Planned and implemented the functionality of core gameplay mechanics. Collaborated closely with lead designers in order to flesh out ideas and turn them into programming realities.

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Art not representative of my work.

AA War Lane

Auto-Battler (Windows/Android)

Production, Design and Engineering Lead

Envisioned the gameplay concept and collaborated in a small team to sharpen it. Handled all engineering responsibilities myself inside of Unity Engine.

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Art assisted by AI.

Jobert: An Explosive Adventure

Side-Scrolling Platformer

Platforming Mechanics Engineer

Handled programming for movement and platforming mechanics. Participated in a team environment to help create the vision.

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Art not representative of my work.