Cradle of the Rift
Third-Person Roguelike Hack and Slasher
Core Mechanics Engineer
Planned and implemented the functionality of core gameplay mechanics. Collaborated closely with lead designers in order to flesh out ideas and turn them into programming realities.
Art not representative of my work.
AA War Lane
Auto-Battler (Windows/Android)
Production, Design and Engineering Lead
Envisioned the gameplay concept and collaborated in a small team to sharpen it. Handled all engineering responsibilities myself inside of Unity Engine.
Art assisted by AI.
Jobert: An Explosive Adventure
Side-Scrolling Platformer
Platforming Mechanics Engineer
Handled programming for movement and platforming mechanics. Participated in a team environment to help create the vision.
Art not representative of my work.